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Rotom VGC Builds & Stats

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Rotom

Rotom

ELECTRICGHOST
HP
50
Atk
50
Def
77
SpA
95
SpD
77
Spe
91
Forms / Variants
Rotom FanRotom FanRotom FrostRotom FrostRotom HeatRotom HeatRotom MowRotom MowRotom WashRotom Wash

Weaknesses

  • DARK2x
  • GHOST2x
  • GROUND2x

Best Nature

Timid 2/0/0/32/0/32

Best Moveset

  1. Shadow BallGHOSTSpecial18.1%
  2. Volt SwitchELECTRICSpecial14.9%
  3. DischargeELECTRICSpecial13.1%
  4. Will-O-WispFIREStatus11.2%

Best Ability / Item

LevitateChoice ScarfChoice Scarf
Build Rotom in Team BuilderView all Rotom teams

Rotom technical VGC usage sections

Top Moves

  • #1

    Shadow Ball

    GHOSpecial80 BP

    The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

    18.09%
  • #2

    Volt Switch

    ELESpecial70 BP

    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

    14.95%
  • #3

    Discharge

    ELESpecial80 BP

    The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

    13.07%
  • #4

    Will-O-Wisp

    FIRStatus

    The user shoots a sinister flame at the target to inflict a burn.

    11.24%
  • #5

    Trick

    PSYStatus

    The user catches the target off guard and swaps the target's held item with its own.

    10.52%
  • #6

    Electroweb

    ELESpecial55 BP

    The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

    7.88%
  • #7

    Thunderbolt

    ELESpecial90 BP

    The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

    5.72%
  • #8

    Protect

    NORStatus

    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

    4.73%
  • #9

    Hex

    GHOSpecial65 BP

    This relentless attack does massive damage to a target affected by status conditions.

    2.67%
  • #10

    Foul Play

    DARPhysical95 BP

    The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

    2.15%
  • #11

    Other

    8.98%

Top Natures

  • #1

    Timid 2/0/0/32/0/32

    57.28%
  • #2

    Modest 2/0/0/32/0/32

    12.42%
  • #3

    Timid 32/0/0/2/0/32

    4.81%
  • #4

    Modest 5/0/0/25/4/32

    3.83%
  • #5

    Timid 10/0/0/32/0/24

    3.79%
  • #6

    Modest 2/0/32/0/0/32

    1.91%
  • #7

    Timid 0/0/8/32/0/26

    1.43%
  • #8

    Timid 13/0/0/32/0/21

    1.41%
  • #9

    Bold 32/0/32/2/0/0

    1.30%
  • #10

    Timid 32/0/0/0/14/20

    1.20%
  • #11

    Other

    10.62%

Top Abilities

  • #1

    Levitate

    By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

    100.00%

Top Items

  • #1
    Choice Scarf

    Choice Scarf

    Held: Increases Speed by 50%, but restricts the holder to only one move.

    70.40%
  • #2
    Focus Sash

    Focus Sash

    Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.

    9.33%
  • #3
    Life Orb

    Life Orb

    Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.

    7.95%
  • #4
    Leftovers

    Leftovers

    Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.

    3.30%
  • #5
    Expert Belt

    Expert Belt

    Held: Holder’s Super Effective moves do 20% extra damage.

    2.85%
  • #6
    Wide Lens

    Wide Lens

    Held: Provides a 1/10 (10%) boost in accuracy to the holder.

    2.52%
  • #7
    Metronome

    Metronome

    Held: Consectutive uses of the same attack have a cumulative damage boost of 10%. Maximum 100% boost.

    1.34%
  • #8
    Babiri Berry

    Babiri Berry

    Held: Consumed when struck by a super-effective Steel-type attack to halve the damage.

    0.79%
  • #9
    Mental Herb

    Mental Herb

    Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.

    0.65%
  • #10
    Light Clay

    Light Clay

    Held: Light Screen and Reflect used by the holder last 8 rounds instead of 5.

    0.43%
  • #11

    Other

    0.44%

Top Teammates

  • #1
    Sceptile-MegaSceptile-Mega
    GRADRA
    TeamsBuilder
    8.51%
  • #2
    GarchompGarchomp
    DRAGRO
    TeamsBuilder
    6.83%
  • #3
    WhimsicottWhimsicott
    GRAFAI
    TeamsBuilder
    5.96%
  • #4
    TalonflameTalonflame
    FIRFLY
    TeamsBuilder
    3.81%
  • #5
    AraquanidAraquanid
    WATBUG
    TeamsBuilder
    3.64%
  • #6
    SinistchaSinistcha
    GRAGHO
    TeamsBuilder
    3.52%
  • #7
    SneaslerSneasler
    FIGPOI
    TeamsBuilder
    3.46%
  • #8
    FarigirafFarigiraf
    NORPSY
    TeamsBuilder
    3.29%
  • #9
    IncineroarIncineroar
    FIRDAR
    TeamsBuilder
    3.04%
  • #10
    Raichu-Mega-YRaichu-Mega-Y
    ELE
    TeamsBuilder
    2.86%
  • #11

    Other

    55.08%

Teams with Rotom

Staraptor MegaRotomExcadrillHoundstoneTyranitarScizor
See details
GarchompCorviknightPrimarinaMimikyuGreninja MegaRotom
See details
Charizard Mega YGarchompWhimsicottTinkatonRotomGreninja Mega
See details
Altaria MegaVolcaronaSlowbro-GalarRotomMiloticSinistcha
See details
Meta Discussion

What do you think of Rotom in the current meta?

Join competitive metagame discussions, recommended builds, ideal partners, and counters for Rotom on the MetaVGC forum.

View discussion on the forum

How to use Rotom in the current VGC format?

**To use Rotom effectively in the current VGC format, leverage its Electric/Ghost type typing and build around its top-performing movesets.** Rotom appears as a prominent choice in the current Pokémon Champions format, with usage data pulled from competitive teams, tournament results and Showdown-ready pastes tracked by MetaVGC. This page brings together its most common moveset, nature, ability, item, teammates and type weaknesses so you can judge where Rotom fits in a VGC team.

The most common build highlights Levitate, Choice Scarf and Timid 2/0/0/32/0/32. Its frequent moves include Shadow Ball, Volt Switch, Discharge, Will-O-Wisp, Trick, and Electroweb. Treat those choices as a data-backed starting point: they show what players are bringing, while EV spreads, Tera Type and the final move slot should still respond to your expected matchups.

Defensively, Rotom has important weaknesses to dark 2x, ghost 2x, ground 2x. That matters during teambuilding because a strong composition needs ways to cover those attacks without giving up offensive pressure. Partners such as Sceptile-Mega, Garchomp, Whimsicott, Talonflame, and Araquanid appear often because they can add positioning, type coverage, speed control or safer switches into common checks.

MetaVGC tracks recent teams using Rotom. Open the Rotom teams page to compare complete structures, copy Showdown pastes and see how players combine Rotom with other Pokémon in the active format.

Frequently Asked Questions about Rotom in VGC

What is the best moveset for Rotom?

The best moveset for Rotom in the current competitive meta typically features the moves Shadow Ball, Volt Switch, Discharge, Will-O-Wisp.

How to counter Rotom in Champions?

In the Pokémon Champions meta, Rotom can be countered by exploiting its weaknesses (dark 2x, ghost 2x, ground 2x) and using effective check/counter teams.

What is the best item for Rotom?

The best item for Rotom is typically Choice Scarf, based on high-level tournament and ladder stats.

Where does the competitive VGC data for Rotom come from?

Usage statistics and battle data compiled from Pokémon Showdown usage reports and official Play! Pokémon VGC tournament results.

External sources cited: Pokémon Showdown | Play! Pokémon