The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user and its allies are protected from wide-ranging attacks for one turn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Raises the power of Water-type moves.
Heals a little HP at the end of each turn.
Raises a lowered stat.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.