The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
The user compels the target to keep using the move it encored for three turns.
The user attacks everything around it by swamping its surroundings with a giant wave.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Prevents a one-hit knockout.
Reduces damage taken from a super effective Ground-type move.
Raises the power of Electric-type moves.
Raises user's Speed , but they can only use one move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Boosts the power of the holder's Fairy-type moves.
Prevents attraction. Consumed after use.
Heals a little HP at the end of each turn.
Raises chances of getting a critical hit .
