The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user shoots a sinister flame at the target to inflict a burn.
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user catches the target off guard and swaps the target's held item with its own.
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
The user launches a weak jolt of electricity that paralyzes the target.
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Raises user's Speed , but they can only use one move.
Raises the power of Electric-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Rock-type move by 50%.
Prevents a one-hit knockout.
Cures any status condition .
Reduces damage taken from a super effective Ice-type move.
Raises the power of Flying-type moves.
Prevents attraction. Consumed after use.