The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user shoots a sinister flame at the target to inflict a burn.
The user catches the target off guard and swaps the target's held item with its own.
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Raises user's Speed , but they can only use one move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Raises the power of Electric-type moves.
Raises a lowered stat.
Reduces damage taken from a super effective Fire-type move.
Raises the power of Grass-type moves.
Prevents a one-hit knockout.
Lowers effectiveness of a super effective Poison-type move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.