A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
This move's type and power change depending on the weather at the time the move is used.
The Pokémon makes it snow when it enters a battle.
The Pokémon gradually regains HP in snow.
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Raises user's Speed , but they can only use one move.
Raises the power of Ice-type moves. Note: Formatted as NeverMeltIce prior to Generation VI .
Prevents a one-hit knockout.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage taken from a super effective Fire-type move.
Prevents attraction. Consumed after use.
Reduces damage from a super effective Fighting-type move by 50%.
May allow the user to move first.
Reduces damage from a super effective Steel-type move by 50%.