The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
This move's power is doubled if the user is poisoned, burned, or paralyzed.
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Powers up moves that have recoil damage.
Raises user's Speed , but they can only use one move.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .