The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
The user rampages and attacks for two to three turns. The user then becomes confused.
Powers up moves of the same type as the Pokémon.
Boosts the Pokémon's Speed stat in rain.
The Pokémon's moves are unimpeded by the Ability of the target.
Raises user's Speed , but they can only use one move.
Raises the power of Water-type moves.
Prevents a one-hit knockout.
Raises the power of Ghost-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Lowers effectiveness of a super effective Ghost-type move.
Cures any status condition .
Heals a little HP at the end of each turn.
Prevents attraction. Consumed after use.