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  2. #6th – VGC UU Champions (Regulation M-A) Weekly #2 — interfluxer

#6th – VGC UU Champions (Regulation M-A) Weekly #2 — interfluxer

Doubles
Lopunny Mega

Lopunny Mega

NormalFighting
LopunniteLopunnite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Scrappy (Limber)
Moves
Fake Out
Close Combat
Encore
Protect
Zoroark-Hisui

Zoroark-Hisui

NormalGhost
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Illusion
Moves
Hyper Voice
Bitter Malice
Icy Wind
Fake Tears
Kangaskhan

Kangaskhan

Normal
Silk ScarfSilk Scarf
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Scrappy
Moves
Fake Out
Last Resort
Glimmora Mega

Glimmora Mega

RockPoison
GlimmoraniteGlimmoranite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Adaptability (Toxic Debris)
Moves
Sludge Bomb
Power Gem
Earth Power
Spiky Shield
Volcarona

Volcarona

BugFire
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 32 Def / 2 SpD
Ability:Flame Body
Moves
Heat Wave
Giga Drain
Quiver Dance
Protect
Rotom-Mow

Rotom-Mow

ElectricGrass
Miracle SeedMiracle Seed
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Leaf Storm
Thunderbolt
Will-O-Wisp
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Kangaskhan
Kangaskhan
Zoroark-Hisui
Zoroark-Hisui
Backline
Reserve pair
Glimmora Mega
Glimmora Mega
Volcarona
Volcarona
Rejected Bench
Removed by reverse heuristic
Lopunny Mega
Lopunny Mega
Rotom-Mow
Rotom-Mow
OffenseGood
88/100
DefenseOK
49/100
SpeedGood
87/100
SynergyOK
43/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.