This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
This move can be used only after the user has used all the other moves it knows in the battle.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
This move enables the user to attack first. This move fails if the target is not readying an attack.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
The target is attacked with an icy punch. This may also leave the target frozen.
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
The Pokémon awakens from sleep twice as fast as other Pokémon.
Must be returned to Destin to complete Side Mission 150: "Corvisquire's Search".
Allows Kangaskhan to Mega Evolve into Mega Kangaskhan.
Reduces damage from a super effective Fighting-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Cures any status condition .
Prevents a one-hit knockout.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
Prevents attraction. Consumed after use.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .