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#19th – Intimidators Champions Challenge #5 - REG M-A — Stevieiieie

Doubles
Audino Mega

Audino Mega

NormalFairy
AudiniteAudinite
·Relaxed
EVs: 32 HP / 20 Def / 12 SpA / 2 SpD
Ability:Healer (Regenerator)
Moves
Calm Mind
Hyper Voice
Draining Kiss
Life Dew
Kangaskhan

Kangaskhan

Normal
Sitrus BerrySitrus Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Scrappy
Moves
Double-Edge
Fake Out
Drain Punch
Protect
Gengar

Gengar

GhostPoison
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Cursed Body
Moves
Shadow Ball
Curse
Sludge Bomb
Icy Wind
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unburden
Moves
Close Combat
Dire Claw
Throat Chop
Fake Out
Volcarona

Volcarona

BugFire
LeftoversLeftovers
·Bold
EVs: 32 HP / 32 Def / 2 SpD
Ability:Flame Body
Moves
Heat Wave
Protect
Quiver Dance
Bug Buzz
Mamoswine

Mamoswine

IceGround
Choice ScarfChoice Scarf
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Oblivious
Moves
Rock Slide
Icicle Crash
High Horsepower
Iron Head

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Sneasler
Sneasler
Gengar
Gengar
Backline
Reserve pair
Audino Mega
Audino Mega
Kangaskhan
Kangaskhan
Rejected Bench
Removed by reverse heuristic
Volcarona
Volcarona
Mamoswine
Mamoswine
OffenseGood
80/100
DefenseOK
59/100
SpeedOK
63/100
SynergyOK
43/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.