The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user damages opposing Pokémon by emitting a powerful flash.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The user launches a weak jolt of electricity that paralyzes the target.
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Sometimes cures the status conditions of the Pokémon's allies.
Allows Audino to Mega Evolve into Mega Audino.
Reduces damage from a super effective Fighting-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents attraction. Consumed after use.
Heals a little HP at the end of each turn.
Raises user's Speed , but they can only use one move.
Prevents a one-hit knockout.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
May leave the holder with 1 HP when a move would normally cause them to faint.
Cures any status condition .