The user attacks by punching the target with full concentrated power. This also confuses the target.
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
The user and its allies are protected from wide-ranging attacks for one turn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user strikes the target with tough punches as fast as bullets. This move always goes first.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The target is attacked with an icy punch. This may also leave the target frozen.
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
The Pokémon's determination boosts its Speed stat every time it flinches.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises chances of getting a critical hit .
Raises a lowered stat.
Cures any status condition .
May allow the user to move first.
Prevents a one-hit knockout.
Heals a little HP at the end of each turn.
Raises user's Speed , but they can only use one move.
Reduces damage from a super effective Fairy-type move.