The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
A seed is planted on the target. It steals some HP from the target every turn.
The user scatters a cloud of soporific dust that puts the target to sleep.
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
This move's type and power change depending on the weather at the time the move is used.
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
Prevents a one-hit knockout.
Allows Venusaur to Mega Evolve into Mega Venusaur.
Heals a little HP at the end of each turn.
Raises the power of Grass-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage taken from a super effective Fire-type move.
Reduces damage from a super effective Flying-type move by 50%.
Prevents attraction. Consumed after use.
Raises the power of Poison-type moves.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.