The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user regenerates its cells, restoring its own HP by up to half its max HP.
The user emits a healing pulse that restores the target's HP by up to half its max HP.
The user compels the target to keep using the move it encored for three turns.
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Allows Chimecho to Mega Evolve into Mega Chimecho.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents attraction. Consumed after use.
Reduces damage from a super effective Dark-type move by 50%.
Prevents a one-hit knockout.
Heals a little HP at the end of each turn.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises user's Speed , but they can only use one move.
May allow the user to move first.
Reduces damage taken from a super effective Fire-type move.