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  2. #6th – Wrokk's Oddball Tour #12 — Wrokk

#6th – Wrokk's Oddball Tour #12 — Wrokk

Doubles
Slowking-Galar

Slowking-Galar

PoisonPsychic
Mental HerbMental Herb
·Relaxed
EVs: 32 HP / 10 Def / 24 SpD
Ability:Regenerator
Moves
Yawn
Sludge Bomb
Eerie Spell
Trick Room
Sinistcha

Sinistcha

GrassGhost
Miracle SeedMiracle Seed
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Trick Room
Rage Powder
Strength Sap
Avalugg-Hisui

Avalugg-Hisui

IceRock
Lum BerryLum Berry
·Brave
EVs: 32 HP / 32 Atk / 2 Def
Ability:Sturdy
Moves
Ice Spinner
Body Press
Rock Slide
Protect
Araquanid

Araquanid

WaterBug
Sitrus BerrySitrus Berry
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Water Bubble
Moves
Liquidation
Lunge
Crunch
Poison Jab
Skeledirge

Skeledirge

FireGhost
LeftoversLeftovers
·Modest
EVs: 32 HP / 32 SpA / 2 SpD
Ability:Unaware
Moves
Torch Song
Shadow Ball
Yawn
Slack Off
Clefable Mega

Clefable Mega

FairyFlying
ClefabliteClefablite
·Bold
EVs: 32 HP / 32 Def / 2 SpD
Ability:Magic Bounce (Magic Guard)
Moves
Follow Me
Thunderbolt
Moonblast
Mystical Fire

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Clefable Mega
Clefable Mega
Slowking-Galar
Slowking-Galar
Backline
Reserve pair
Skeledirge
Skeledirge
Araquanid
Araquanid
Rejected Bench
Removed by reverse heuristic
Sinistcha
Sinistcha
Avalugg-Hisui
Avalugg-Hisui
OffenseGood
76/100
DefenseGood
95/100
SpeedPerfect
100/100
SynergyGood
90/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.