The user creates a bizarre area in which slower Pokémon get to move first for five turns.
24.00%
#2
Sludge Bomb
POI90 BP
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
20.00%
#3
Chilly Reception
ICE0 BP
The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
16.00%
#4
Psychic Noise
PSY75 BP
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
8.00%
#5
Power Gem
ROC80 BP
The user attacks with a ray of light that sparkles as if it were made of gemstones.
8.00%
#6
Psychic
PSY90 BP
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
8.00%
#7
Protect
NOR
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
4.00%
#8
Muddy Water
WAT90 BP
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
4.00%
#9
Yawn
NOR
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
4.00%
#10
Eerie Spell
PSY80 BP
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
4.00%
Best Slowking-Galar Natures
#1
Relaxed 32/0/10/0/24/0
6.76%
#2
Quiet 32/0/2/32/0/0
5.69%
#3
Sassy 32/0/2/0/32/0
3.69%
#4
Relaxed 32/0/28/0/6/0
3.54%
#5
Relaxed 32/0/32/0/2/0
3.46%
#6
Quiet 32/0/0/32/2/0
2.97%
#7
Sassy 32/0/0/2/32/0
2.59%
#8
Modest 32/0/2/32/0/0
2.34%
#9
Sassy 32/0/32/0/2/0
2.28%
#10
Quiet 32/0/24/10/0/0
2.02%
#11
Other
64.66%
Best Slowking-Galar Abilities
#1
Regenerator
The Pokémon has a little of its HP restored when withdrawn from battle.
100.00%
#2
Curious Medicine
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
0.00%
#3
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
0.00%
Best Slowking-Galar Items
#1
Colbur Berry
Reduces damage from a super effective Dark-type move by 50%.
37.50%
#2
Leftovers
Heals a little HP at the end of each turn.
12.50%
#3
Mental Herb
Prevents attraction. Consumed after use.
12.50%
#4
Focus Sash
Prevents a one-hit knockout.
12.50%
#5
White Herb
Raises a lowered stat.
12.50%
#6
Sitrus Berry
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.