MetaVGC logo
MetaVGC
HomeTeam BuilderDamage calcGuides
ENPT
MetaVGC
MetaVGC
  1. Home
  2. #4th – HeroicTitan’s VGC Battle Arena — JazzyLegs

#4th – HeroicTitan’s VGC Battle Arena — JazzyLegs

Doubles
Basculegion-M

Basculegion-M

WaterGhost
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Adaptability
Moves
Wave Crash
Aqua Jet
Flip Turn
Last Respects
Kingambit

Kingambit

DarkSteel
Black GlassesBlack Glasses
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Defiant
Moves
Sucker Punch
Kowtow Cleave
Protect
Low Kick
Lopunny Mega

Lopunny Mega

NormalFighting
LopunniteLopunnite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Scrappy (Limber)
Moves
Fake Out
Close Combat
Triple Axel
Encore
Ninetales-Alola

Ninetales-Alola

IceFairy
Never-Melt IceNever-Melt Ice
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Snow Warning
Moves
Blizzard
Freeze-Dry
Dazzling Gleam
Aurora Veil
Farigiraf

Farigiraf

NormalPsychic
Colbur BerryColbur Berry
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Armor Tail
Moves
Imprison
Trick Room
Hyper Voice
Protect
Ceruledge

Ceruledge

FireGhost
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Flash Fire
Moves
Bitter Blade
Shadow Sneak
Poltergeist
Swords Dance

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Lopunny Mega
Lopunny Mega
Farigiraf
Farigiraf
Backline
Reserve pair
Ceruledge
Ceruledge
Kingambit
Kingambit
Rejected Bench
Removed by reverse heuristic
Basculegion-M
Basculegion-M
Ninetales-Alola
Ninetales-Alola
OffenseOK
66/100
DefenseGood
73/100
SpeedPerfect
100/100
SynergyGood
74/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.