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#4th – HeroicTitan’s VGC Battle Arena — StrongIndependentBlackCat

Doubles
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unburden
Moves
Close Combat
Coaching
Fake Out
Dire Claw
Kangaskhan Mega

Kangaskhan Mega

Normal
KangaskhaniteKangaskhanite
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Parental Bond (Inner Focus)
Moves
Double-Edge
Drain Punch
Fake Out
Sucker Punch
Garchomp

Garchomp

DragonGround
Bright PowderBright Powder
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Earthquake
Substitute
Dragon Claw
Protect
Tyranitar Mega

Tyranitar Mega

RockDark
TyranitariteTyranitarite
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Sand Stream
Moves
Crunch
Rock Slide
Dragon Dance
Protect
Rotom-Heat

Rotom-Heat

ElectricFire
Choice ScarfChoice Scarf
·Timid
EVs: 12 HP / 29 SpA / 25 Spe
Ability:Levitate
Moves
Volt Switch
Overheat
Electroweb
Trick
Corviknight

Corviknight

FlyingSteel
Mental HerbMental Herb
·Adamant
EVs: 32 HP / 13 Atk / 13 SpD / 8 Spe
Ability:Mirror Armor
Moves
Roost
Iron Head
Tailwind
Brave Bird

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Rotom-Heat
Rotom-Heat
Sneasler
Sneasler
Backline
Reserve pair
Kangaskhan Mega
Kangaskhan Mega
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Tyranitar Mega
Tyranitar Mega
Corviknight
Corviknight
OffenseGood
89/100
DefensePerfect
100/100
SpeedGood
82/100
SynergyOK
62/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.