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  2. #5th – Intimidators Champions Challenge #10- REG M-A — Labacedo

#5th – Intimidators Champions Challenge #10- REG M-A — Labacedo

Doubles
Kangaskhan Mega

Kangaskhan Mega

Normal
KangaskhaniteKangaskhanite
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Parental Bond (Inner Focus)
Moves
Double-Edge
Drain Punch
Fake Out
Sucker Punch
Aerodactyl

Aerodactyl

RockFlying
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unnerve
Moves
Dual Wingbeat
Rock Slide
Tailwind
Protect
Politoed

Politoed

Water
Sitrus BerrySitrus Berry
·Calm
EVs: 32 HP / 2 Def / 32 SpD
Ability:Drizzle
Moves
Weather Ball
Icy Wind
Helping Hand
Protect
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unburden
Moves
Dire Claw
Close Combat
Fake Out
Protect
Basculegion-M

Basculegion-M

WaterGhost
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Adaptability
Moves
Wave Crash
Last Respects
Aqua Jet
Flip Turn
Archaludon

Archaludon

SteelDragon
Dragon FangDragon Fang
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Stamina
Moves
Dragon Pulse
Flash Cannon
Electro Shot
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Aerodactyl
Aerodactyl
Sneasler
Sneasler
Backline
Reserve pair
Kangaskhan Mega
Kangaskhan Mega
Archaludon
Archaludon
Rejected Bench
Removed by reverse heuristic
Politoed
Politoed
Basculegion-M
Basculegion-M
OffenseGood
74/100
DefenseGood
76/100
SpeedGood
94/100
SynergyOK
62/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.