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  2. #13th – Sheep Cup#14[Reg M-A] — logan8ebnet

#13th – Sheep Cup#14[Reg M-A] — logan8ebnet

Doubles
Greninja Mega

Greninja Mega

WaterDark
GreninjiteGreninjite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Protean
Moves
Dark Pulse
Protect
Hydro Pump
Blizzard
Garchomp

Garchomp

DragonGround
Lum BerryLum Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Earthquake
Protect
Dragon Claw
Rock Slide
Corviknight

Corviknight

FlyingSteel
LeftoversLeftovers
·Adamant
EVs: 32 HP / 13 Atk / 13 SpD / 8 Spe
Ability:Mirror Armor
Moves
Tailwind
Protect
Brave Bird
Iron Head
Ninetales-Alola

Ninetales-Alola

IceFairy
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Snow Warning
Moves
Aurora Veil
Protect
Blizzard
Moonblast
Tsareena

Tsareena

Grass
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Queenly Majesty
Moves
High Jump Kick
Trop Kick
Zen Headbutt
Triple Axel
Incineroar

Incineroar

FireDark
Sitrus BerrySitrus Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Intimidate
Moves
Fake Out
Taunt
Parting Shot
Flare Blitz

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Incineroar
Incineroar
Corviknight
Corviknight
Backline
Reserve pair
Greninja Mega
Greninja Mega
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Ninetales-Alola
Ninetales-Alola
Tsareena
Tsareena
OffenseGood
71/100
DefenseGood
76/100
SpeedGood
84/100
SynergyOK
62/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.