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#13th – VGC UU Champions (Regulation M-A) Kickoff — rpjoca

Doubles
Charizard Mega X

Charizard Mega X

FireDragon
Charizardite XCharizardite X
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Tough Claws (Solar Power)
Moves
Flare Blitz
Dragon Claw
Dragon Dance
Protect
Empoleon

Empoleon

WaterSteel
LeftoversLeftovers
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Competitive
Moves
Hydro Pump
Flash Cannon
Ice Beam
Protect
Rotom-Mow

Rotom-Mow

ElectricGrass
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Levitate
Moves
Thunderbolt
Leaf Storm
Electroweb
Volt Switch
Lopunny

Lopunny

Normal
LopunniteLopunnite
·Jolly
EVs: 32 HP / 2 Def / 32 Spe
Ability:Limber
Moves
Close Combat
Triple Axel
Fake Out
Protect
Vanilluxe

Vanilluxe

Ice
Chople BerryChople Berry
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Snow Warning
Moves
Blizzard
Freeze-Dry
Protect
Aurora Veil
Vivillon

Vivillon

BugFlying
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Compound Eyes
Moves
Pollen Puff
Sleep Powder
Rage Powder
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega X
Charizard Mega X
Vivillon
Vivillon
Backline
Reserve pair
Empoleon
Empoleon
Rotom-Mow
Rotom-Mow
Rejected Bench
Removed by reverse heuristic
Lopunny
Lopunny
Vanilluxe
Vanilluxe
OffenseOK
62/100
DefenseOK
44/100
SpeedOK
53/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.