This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
A consecutive three-kick attack that becomes more powerful with each successful hit.
The user compels the target to keep using the move it encored for three turns.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The target is attacked with an icy punch. This may also leave the target frozen.
The user helps the target and makes it use its move right after the user.
This move's power is doubled if the user is poisoned, burned, or paralyzed.
The user throws a punch at blinding speed. This move always goes first.
The Pokémon may infatuate attackers that make direct contact with it.
The Pokémon's limber body prevents it from being paralyzed.
The Pokémon can't use any held items.
Allows Lopunny to Mega Evolve into Mega Lopunny.
Reduces damage from a super effective Fighting-type move by 50%.
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Prevents attraction. Consumed after use.
Must be returned to Destin to complete Side Mission 150: "Corvisquire's Search".
Raises the power of Ice-type moves. Note: Formatted as NeverMeltIce prior to Generation VI .