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Lopunny VGC Builds & Stats

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Lopunny

Lopunny

NORMAL
HP
65
Atk
76
Def
84
SpA
54
SpD
96
Spe
105
Forms / Variants
Lopunny MegaLopunny Mega

Weaknesses

  • FIGHTING2x

Best Nature

Jolly 32/2/0/0/0/32

Best Moveset

  1. Fake OutNORMALPhysical20.5%
  2. EncoreNORMALStatus12.1%
  3. Close CombatFIGHTINGPhysical8.7%
  4. SwitcherooDARKStatus8.4%

Best Ability / Item

LimberChoice ScarfChoice Scarf
Build Lopunny in Team BuilderView all Lopunny teams

Lopunny technical VGC usage sections

Top Moves

  • #1

    Fake Out

    NORPhysical40 BP

    This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

    20.51%
  • #2

    Encore

    NORStatus

    The user compels the target to keep using the move it encored for three turns.

    12.13%
  • #3

    Close Combat

    FIGPhysical120 BP

    The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

    8.74%
  • #4

    Switcheroo

    DARStatus

    The user trades held items with the target faster than the eye can follow.

    8.40%
  • #5

    After You

    NORStatus

    The user helps the target and makes it use its move right after the user.

    7.44%
  • #6

    Baton Pass

    NORStatus

    The user switches places with a party Pokémon in waiting and passes along any stat changes.

    4.08%
  • #7

    Protect

    NORStatus

    This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

    4.05%
  • #8

    Healing Wish

    PSYStatus

    The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

    3.21%
  • #9

    U-turn

    BUGPhysical70 BP

    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

    3.12%
  • #10

    Cotton Guard

    GRAStatus

    The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.

    2.48%
  • #11

    Other

    25.84%

Top Natures

  • #1

    Jolly 32/2/0/0/0/32

    33.32%
  • #2

    Jolly 2/32/0/0/0/32

    21.05%
  • #3

    Jolly 32/0/2/0/0/32

    6.36%
  • #4

    Brave 32/32/0/0/2/0

    3.75%
  • #5

    Timid 2/0/32/0/0/32

    2.66%
  • #6

    Jolly 16/0/2/0/16/32

    2.50%
  • #7

    Hardy 32/0/2/0/0/32

    2.36%
  • #8

    Careful 32/0/2/0/32/0

    2.36%
  • #9

    Adamant 2/32/0/0/0/32

    1.76%
  • #10

    Hardy 20/0/10/0/4/32

    1.65%
  • #11

    Other

    22.23%

Top Abilities

  • #1

    Limber

    The Pokémon's limber body prevents it from being paralyzed.

    40.72%
  • #2

    Klutz

    The Pokémon can't use any held items.

    29.94%
  • #3

    Cute Charm

    The Pokémon may infatuate attackers that make direct contact with it.

    29.34%

Top Items

  • #1
    Choice Scarf

    Choice Scarf

    Held: Increases Speed by 50%, but restricts the holder to only one move.

    37.24%
  • #2
    Focus Sash

    Focus Sash

    Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.

    19.10%
  • #3
    Chople Berry

    Chople Berry

    Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.

    11.50%
  • #4
    Mental Herb

    Mental Herb

    Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.

    6.92%
  • #5
    Life Orb

    Life Orb

    Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.

    6.48%
  • #6
    Silk Scarf

    Silk Scarf

    Held: Normal-Type moves from holder do 20% more damage.

    4.91%
  • #7
    Never-Melt Ice

    Never-Melt Ice

    Held: Ice-Type moves from holder do 20% more damage.

    2.65%
  • #8
    Iron Ball

    Iron Ball

    Held: Holder’s Speed is halved. Negates all Ground-type immunities, and makes Flying-types take neutral damage from Ground-type moves. Arena Trap. Spikes, and Toxic Spikes affect the holder.

    2.52%
  • #9
    Sitrus Berry

    Sitrus Berry

    Held: Consumed at 1/2 max HP to recover 1/4 max HP.

    2.32%
  • #10
    Quick Claw

    Quick Claw

    Held: Holder has a 3/16 (18.75%) chance to move first.

    1.55%
  • #11

    Other

    4.81%

Top Teammates

  • #1
    SinistchaSinistcha
    GRAGHO
    TeamsBuilder
    11.99%
  • #2
    Staraptor-MegaStaraptor-Mega
    FIGFLY
    TeamsBuilder
    7.95%
  • #3
    Ninetales-AlolaNinetales-Alola
    ICEFAI
    TeamsBuilder
    6.91%
  • #4
    GholdengoGholdengo
    STEGHO
    TeamsBuilder
    6.75%
  • #5
    FarigirafFarigiraf
    NORPSY
    TeamsBuilder
    6.52%
  • #6
    CeruledgeCeruledge
    FIRGHO
    TeamsBuilder
    6.33%
  • #7
    PrimarinaPrimarina
    WATFAI
    TeamsBuilder
    2.21%
  • #8
    SableyeSableye
    DARGHO
    TeamsBuilder
    2.06%
  • #9
    TorkoalTorkoal
    FIR
    TeamsBuilder
    2.02%
  • #10
    Blastoise-MegaBlastoise-Mega
    WAT
    TeamsBuilder
    2.02%
  • #11

    Other

    45.24%

Teams with Lopunny

Delphox MegaMeowsticMiloticGengar MegaLopunnyRotom-Wash
See details
LopunnySylveonFarigirafRaichu Mega YMimikyuPolitoed
See details
Meta Discussion

What do you think of Lopunny in the current meta?

Join competitive metagame discussions, recommended builds, ideal partners, and counters for Lopunny on the MetaVGC forum.

View discussion on the forum

How to use Lopunny in the current VGC format?

**To use Lopunny effectively in the current VGC format, leverage its Normal type typing and build around its top-performing movesets.** Lopunny appears as a prominent choice in the current Pokémon Champions format, with usage data pulled from competitive teams, tournament results and Showdown-ready pastes tracked by MetaVGC. This page brings together its most common moveset, nature, ability, item, teammates and type weaknesses so you can judge where Lopunny fits in a VGC team.

The most common build highlights Limber, Choice Scarf and Jolly 32/2/0/0/0/32. Its frequent moves include Fake Out, Encore, Close Combat, Switcheroo, After You, and Baton Pass. Treat those choices as a data-backed starting point: they show what players are bringing, while EV spreads, Tera Type and the final move slot should still respond to your expected matchups.

Defensively, Lopunny has important weaknesses to fighting 2x. That matters during teambuilding because a strong composition needs ways to cover those attacks without giving up offensive pressure. Partners such as Sinistcha, Staraptor-Mega, Ninetales-Alola, Gholdengo, and Farigiraf appear often because they can add positioning, type coverage, speed control or safer switches into common checks.

MetaVGC tracks recent teams using Lopunny. Open the Lopunny teams page to compare complete structures, copy Showdown pastes and see how players combine Lopunny with other Pokémon in the active format.

Frequently Asked Questions about Lopunny in VGC

What is the best moveset for Lopunny?

The best moveset for Lopunny in the current competitive meta typically features the moves Fake Out, Encore, Close Combat, Switcheroo.

How to counter Lopunny in Champions?

In the Pokémon Champions meta, Lopunny can be countered by exploiting its weaknesses (fighting 2x) and using effective check/counter teams.

What is the best item for Lopunny?

The best item for Lopunny is typically Choice Scarf, based on high-level tournament and ladder stats.

Where does the competitive VGC data for Lopunny come from?

Usage statistics and battle data compiled from Pokémon Showdown usage reports and official Play! Pokémon VGC tournament results.

External sources cited: Pokémon Showdown | Play! Pokémon