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  2. #7th – Rookidee VGC Cup 2 — Sgrafyni0

#7th – Rookidee VGC Cup 2 — Sgrafyni0

Doubles
Araquanid

Araquanid

WaterBug
Mystic WaterMystic Water
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Water Bubble
Moves
Liquidation
Lunge
Wide Guard
Protect
Charizard Mega Y

Charizard Mega Y

FireFlying
Charizardite YCharizardite Y
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Drought (Solar Power)
Moves
Heat Wave
Weather Ball
Solar Beam
Protect
Meowscarada

Meowscarada

GrassDark
Choice ScarfChoice Scarf
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Protean
Moves
Triple Axel
Flower Trick
Knock Off
U-turn
Whimsicott

Whimsicott

GrassFairy
Focus SashFocus Sash
·Timid
EVs: 32 HP / 2 SpD / 32 Spe
Ability:Prankster
Moves
Moonblast
Tailwind
Helping Hand
Protect
Aegislash

Aegislash

SteelGhost
Metal CoatMetal Coat
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Stance Change
Moves
Poltergeist
Iron Head
Shadow Sneak
King’s Shield
Garchomp Mega

Garchomp Mega

DragonGround
GarchompiteGarchompite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sand Force (Rough Skin)
Moves
Stomping Tantrum
Rock Slide
Dragon Claw
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega Y
Charizard Mega Y
Aegislash
Aegislash
Backline
Reserve pair
Araquanid
Araquanid
Meowscarada
Meowscarada
Rejected Bench
Removed by reverse heuristic
Whimsicott
Whimsicott
Garchomp Mega
Garchomp Mega
OffenseGood
72/100
DefenseGood
70/100
SpeedGood
78/100
SynergyWeak
36/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.