The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
The user extends its shadow and attacks the target from behind. This move always goes first.
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
The user slams the target with its steel-hard head. This may also make the target flinch.
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
The user and its allies are protected from wide-ranging attacks for one turn.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.
Raises the power of Ghost-type moves.
Heals a little HP at the end of each turn.
Prevents a one-hit knockout.
Reduces damage from a super effective Dark-type move by 50%.
Raises the power of Steel-type moves. Allows Onix and Scyther to evolve when traded.
Raises a lowered stat.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage taken from a super effective Fire-type move.
Lowers effectiveness of a super effective Ghost-type move.
Reduces damage taken from a super effective Ground-type move.