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#17th – Champions Tour LEPE #2 — Frati

Doubles
Absol

Absol

Dark
Focus SashFocus Sash
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Super Luck
Moves
Night Slash
Psycho Cut
Sucker Punch
Swords Dance
Garchomp

Garchomp

DragonGround
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Dragon Claw
Earthquake
Poison Jab
Outrage
Corviknight

Corviknight

FlyingSteel
LeftoversLeftovers
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Mirror Armor
Moves
Iron Head
Body Press
Iron Defense
Roost
Froslass

Froslass

IceGhost
Lum BerryLum Berry
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Cursed Body
Moves
Blizzard
Hex
Thunderbolt
Will-O-Wisp
Arcanine

Arcanine

Fire
Sitrus BerrySitrus Berry
·Jolly
EVs: 32 HP / 1 Atk / 2 Def / 5 SpD / 26 Spe
Ability:Intimidate
Moves
Flare Blitz
Play Rough
Extreme Speed
Bulldoze
Whimsicott

Whimsicott

GrassFairy
White HerbWhite Herb
·Timid
EVs: 32 HP / 2 SpD / 32 Spe
Ability:Prankster
Moves
Moonblast
Energy Ball
Taunt
Tailwind

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Arcanine
Arcanine
Absol
Absol
Backline
Reserve pair
Garchomp
Garchomp
Corviknight
Corviknight
Rejected Bench
Removed by reverse heuristic
Froslass
Froslass
Whimsicott
Whimsicott
OffenseOK
59/100
DefenseOK
53/100
SpeedGood
88/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.