
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
Allows Absol to Mega Evolve into Mega Absol.
Raises chances of getting a critical hit .
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Raises the power of Dark-type moves. Note: Formatted as BlackGlasses prior to Generation VI .
Heals a little HP at the end of each turn.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Prevents attraction. Consumed after use.
Reduces damage from a super effective Fighting-type move by 50%.
Reduces damage from a super effective Steel-type move by 50%.