This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user attacks everything around it by causing an explosion. The user faints upon using this move.
The user charges at the target and may make it flinch.
The user employs its psychic power to exchange Abilities with the target.
Allows Starmie to Mega Evolve into Mega Starmie.
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Raises the power of Rock-type moves.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Dark-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Water-type moves.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises the power of Psychic-type moves. Note: Formatted as TwistedSpoon prior to Generation VI .