Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.
Powers up weak moves so the Pokémon can deal more damage with them.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Prevents a one-hit knockout.
Prevents attraction. Consumed after use.
Raises user's Speed , but they can only use one move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.