In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
The user and its allies are protected from wide-ranging attacks for one turn.
The target is infested and attacked for four to five turns. The target can't flee during this time.
The user regenerates its cells, restoring its own HP by up to half its max HP.
This relentless attack does massive damage to a target affected by status conditions.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The Pokémon has a little of its HP restored when withdrawn from battle.
The Pokémon's limber body prevents it from being paralyzed.
The Pokémon's attacks become critical hits if the target is poisoned.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Raises the power of Water-type moves.