The user compels the target to keep using the move it encored for three turns.
The user shoots a sinister flame at the target to inflict a burn.
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
The user regenerates its cells, restoring its own HP by up to half its max HP.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
For four turns, the target will be unable to use whichever move it last used.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Reduces damage from a super effective Fairy-type move.
Allows Sableye to Mega Evolve into Mega Sableye.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents attraction. Consumed after use.
Heals a little HP at the end of each turn.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Reduces damage from a super effective Dark-type move by 50%.
Raises the power of Dark-type moves. Note: Formatted as BlackGlasses prior to Generation VI .
Cures any status condition .