This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The target is blasted by a huge volume of water launched under great pressure.
Powers up Water-type moves when the Pokémon's HP is low.
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
Prevents a one-hit knockout.
Raises the power of Water-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Reduces damage from a super effective Grass-type move.
Raises user's Speed , but they can only use one move.
Prevents attraction. Consumed after use.
Reduces damage taken from a super effective Electric-type move.
May allow the user to move first.
Heals a little HP at the end of each turn.
