The user sets off an earthquake that strikes every Pokémon around it.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target is attacked with an icy punch. This may also leave the target frozen.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user fiercely attacks the target using its entire body.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user charges at the target and may make it flinch.
The user and its allies are protected from wide-ranging attacks for one turn.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Heals a little HP at the end of each turn.
Increases the power of super effective moves.
Raises the power of Water-type moves.
Raises the power of moves, but causes recoil damage.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Grass-type move.