When attacking, the Pokémon ignores the target's stat changes.
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
The Pokémon's water veil prevents it from being burned.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Awakens a Pokémon from sleep .
Raises the power of Water-type moves.