Turns the ground into Psychic Terrain when the Pokémon enters a battle.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Prevents attraction. Consumed after use.
Prevents a one-hit knockout.
Reduces damage from a super effective Dark-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Raises user's Speed , but they can only use one move.