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  2. #4th – Intimidators Champions Challenge #8 - REG M-A — Zantut

#4th – Intimidators Champions Challenge #8 - REG M-A — Zantut

Doubles
Sableye

Sableye

DarkGhost
Roseli BerryRoseli Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Prankster
Moves
Light Screen
Foul Play
Rain Dance
Reflect
Archaludon

Archaludon

SteelDragon
LeftoversLeftovers
·Modest
EVs: 32 HP / 32 SpA / 2 SpD
Ability:Stamina
Moves
Protect
Electro Shot
Dragon Pulse
Flash Cannon
Dragonite

Dragonite

DragonFlying
DragoniniteDragoninite
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Inner Focus
Moves
Protect
Hurricane
Thunder
Dragon Pulse
Basculegion-M

Basculegion-M

WaterGhost
Mystic WaterMystic Water
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Swift Swim
Moves
Last Respects
Aqua Jet
Liquidation
Protect
Zoroark-Hisui

Zoroark-Hisui

NormalGhost
Choice ScarfChoice Scarf
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Illusion
Moves
Icy Wind
Bitter Malice
Hyper Voice
Snarl
Venusaur Mega

Venusaur Mega

GrassPoison
VenusauriteVenusaurite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Thick Fat (Chlorophyll)
Moves
Protect
Earth Power
Sludge Bomb
Energy Ball

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Dragonite
Dragonite
Zoroark-Hisui
Zoroark-Hisui
Backline
Reserve pair
Archaludon
Archaludon
Sableye
Sableye
Rejected Bench
Removed by reverse heuristic
Basculegion-M
Basculegion-M
Venusaur Mega
Venusaur Mega
OffenseGood
80/100
DefenseOK
62/100
SpeedOK
41/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.