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  2. #11th – Talon's FIGHT CLUB #83 POKEMON CHAMPIONS — DarthMorton

#11th – Talon's FIGHT CLUB #83 POKEMON CHAMPIONS — DarthMorton

Doubles
Milotic

Milotic

Water
LeftoversLeftovers
·Bold
EVs: 32 HP / 32 Def / 2 SpA
Ability:Competitive
Moves
Scald
Icy Wind
Recover
Protect
Sneasler

Sneasler

FightingPoison
Focus SashFocus Sash
·Jolly
EVs: 32 Atk / 2 Def / 32 Spe
Ability:Poison Touch
Moves
Fake Out
Dire Claw
Close Combat
Coaching
Sinistcha

Sinistcha

GrassGhost
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Rage Powder
Trick Room
Protect
Incineroar

Incineroar

FireDark
Shuca BerryShuca Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Intimidate
Moves
Fake Out
Helping Hand
Darkest Lariat
Parting Shot
Scizor Mega

Scizor Mega

BugSteel
ScizoriteScizorite
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Technician
Moves
Bullet Punch
Close Combat
Swords Dance
Protect
Charizard Mega X

Charizard Mega X

FireDragon
Charizardite XCharizardite X
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Tough Claws (Solar Power)
Moves
Flare Blitz
Dragon Claw
Dragon Dance
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Incineroar
Incineroar
Sinistcha
Sinistcha
Backline
Reserve pair
Charizard Mega X
Charizard Mega X
Sneasler
Sneasler
Rejected Bench
Removed by reverse heuristic
Milotic
Milotic
Scizor Mega
Scizor Mega
OffenseGood
86/100
DefenseGood
75/100
SpeedOK
49/100
SynergyGood
74/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.