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  2. #11th – Talon's FIGHT CLUB #82 POKEMON CHAMPIONS — nubasorus

#11th – Talon's FIGHT CLUB #82 POKEMON CHAMPIONS — nubasorus

Doubles
Meowscarada

Meowscarada

GrassDark
Choice ScarfChoice Scarf
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Protean
Moves
Flower Trick
Triple Axel
Low Kick
Throat Chop
Dragapult

Dragapult

DragonGhost
Focus SashFocus Sash
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Clear Body
Moves
Psychic Fangs
Protect
Phantom Force
Dragon Darts
Corviknight

Corviknight

FlyingSteel
LeftoversLeftovers
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Mirror Armor
Moves
Brave Bird
Body Press
Roost
Iron Defense
Sableye

Sableye

DarkGhost
Roseli BerryRoseli Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Prankster
Moves
Foul Play
Encore
Disable
Thunder Wave
Incineroar

Incineroar

FireDark
Sitrus BerrySitrus Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Intimidate
Moves
Fake Out
Flare Blitz
Darkest Lariat
Parting Shot
Gardevoir Mega

Gardevoir Mega

PsychicFairy
GardevoiriteGardevoirite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Pixilate (Trace)
Moves
Hyper Voice
Trick Room
Psychic
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Gardevoir Mega
Gardevoir Mega
Incineroar
Incineroar
Backline
Reserve pair
Dragapult
Dragapult
Sableye
Sableye
Rejected Bench
Removed by reverse heuristic
Meowscarada
Meowscarada
Corviknight
Corviknight
OffenseGood
74/100
DefenseOK
54/100
SpeedPerfect
100/100
SynergyGood
74/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.