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  2. #11th – VGC Trainer School; champions M/A #4 — Exonarf

#11th – VGC Trainer School; champions M/A #4 — Exonarf

Doubles
Kleavor

Kleavor

BugRock
Choice ScarfChoice Scarf
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Sharpness
Moves
X-Scissor
Rock Slide
Stone Axe
Close Combat
Garchomp

Garchomp

DragonGround
Sitrus BerrySitrus Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Stomping Tantrum
Rock Tomb
Dragon Claw
Protect
Aegislash

Aegislash

SteelGhost
Focus SashFocus Sash
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Stance Change
Moves
Shadow Sneak
Poltergeist
Iron Head
King’s Shield
Meganium Mega

Meganium Mega

GrassFairy
MeganiumiteMeganiumite
·Modest
EVs: 32 HP / 32 SpA / 2 Spe
Ability:Mega Sol (Overgrow)
Moves
Solar Beam
Weather Ball
Dazzling Gleam
Protect
Talonflame

Talonflame

FireFlying
Sharp BeakSharp Beak
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Gale Wings
Moves
Dual Wingbeat
Flare Blitz
Tailwind
Protect
Tauros-Paldea-Aqua

Tauros-Paldea-Aqua

FightingWater
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Intimidate
Moves
Close Combat
Aqua Jet
Raging Bull
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Talonflame
Talonflame
Garchomp
Garchomp
Backline
Reserve pair
Meganium Mega
Meganium Mega
T
tauros-paldea-aqua
Rejected Bench
Removed by reverse heuristic
Kleavor
Kleavor
Aegislash
Aegislash
OffenseOK
67/100
DefenseGood
70/100
SpeedGood
78/100
SynergyWeak
15/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.