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  2. #11th – VGC UU Champions (Regulation M-A) Weekly #1 — merrypasta

#11th – VGC UU Champions (Regulation M-A) Weekly #1 — merrypasta

Doubles
Lopunny

Lopunny

Normal
LopunniteLopunnite
·Jolly
EVs: 32 HP / 2 Def / 32 Spe
Ability:Limber
Moves
Close Combat
Fake Out
Protect
Triple Axel
Ninetales

Ninetales

Fire
Focus SashFocus Sash
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Drought
Moves
Weather Ball
Solar Beam
Protect
Heat Wave
Dragonite

Dragonite

DragonFlying
Dragon FangDragon Fang
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Multiscale
Moves
Scale Shot
Stomping Tantrum
Protect
Tailwind
Krookodile

Krookodile

GroundDark
White HerbWhite Herb
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Intimidate
Moves
High Horsepower
Knock Off
Protect
Earthquake
Victreebel Mega

Victreebel Mega

GrassPoison
VictreebeliteVictreebelite
·Modest
EVs: 32 HP / 32 SpA / 2 Spe
Ability:Innards Out (Chlorophyll)
Moves
Giga Drain
Weather Ball
Protect
Sludge Bomb
Gardevoir

Gardevoir

PsychicFairy
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Telepathy
Moves
Moonblast
Dazzling Gleam
Psychic
Icy Wind

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Dragonite
Dragonite
Ninetales
Ninetales
Backline
Reserve pair
Lopunny
Lopunny
Gardevoir
Gardevoir
Rejected Bench
Removed by reverse heuristic
Krookodile
Krookodile
Victreebel Mega
Victreebel Mega
OffenseGood
73/100
DefenseOK
59/100
SpeedGood
76/100
SynergyGood
74/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.