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  2. #4th – Friday Fight Night #56 Reg M-A Bo3 — biscotti5

#4th – Friday Fight Night #56 Reg M-A Bo3 — biscotti5

Doubles
Lopunny Mega

Lopunny Mega

NormalFighting
LopunniteLopunnite
·Jolly·Scrappy
HP2
Atk32
Spe32
Moves
Fake Out
Giga Impact
Triple Axel
Close Combat
Dragonite

Dragonite

DragonFlying
Dragon FangDragon Fang
·Adamant·Multiscale
HP2
Atk32
Spe32
Moves
Dragon Claw
Low Kick
Iron Head
Extreme Speed
Vivillon

Vivillon

BugFlying
Choice ScarfChoice Scarf
·Timid·Compound Eyes
HP2
SpA32
Spe32
Moves
Hurricane
Sleep Powder
Rage Powder
Tailwind
Basculegion-M

Basculegion-M

WaterGhost
Focus SashFocus Sash
·Jolly·Adaptability
HP2
Atk32
Spe32
Moves
Waterfall
Aqua Jet
Last Respects
Protect
Sylveon

Sylveon

Fairy
Fairy FeatherFairy Feather
·Modest·Pixilate
HP32
Def2
SpA32
Moves
Hyper Voice
Calm Mind
Quick Attack
Detect
Farigiraf

Farigiraf

NormalPsychic
Sitrus BerrySitrus Berry
·Quiet·Armor Tail
HP32
Def2
SpA32
Moves
Twin Beam
Ally Switch
Thunderbolt
Trick Room

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Lopunny Mega
Lopunny Mega
Farigiraf
Farigiraf
Backline
Reserve pair
Dragonite
Dragonite
Sylveon
Sylveon
Rejected Bench
Removed by reverse heuristic
Vivillon
Vivillon
Basculegion-M
Basculegion-M
OffenseGood
76/100
DefenseGood
70/100
SpeedGood
72/100
SynergyGood
95/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.