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  2. #16th – Sheep Cup#14[Reg M-A] — stan13

#16th – Sheep Cup#14[Reg M-A] — stan13

Doubles
Kangaskhan Mega

Kangaskhan Mega

Normal
KangaskhaniteKangaskhanite
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Parental Bond (Inner Focus)
Moves
Fake Out
Ice Punch
Hammer Arm
Double-Edge
Blastoise Mega

Blastoise Mega

Water
BlastoisiniteBlastoisinite
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Mega Launcher (Rain Dish)
Moves
Water Spout
Dark Pulse
Shell Smash
Fake Out
Farigiraf

Farigiraf

NormalPsychic
Sitrus BerrySitrus Berry
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Armor Tail
Moves
Psychic
Thunderbolt
Trick Room
Helping Hand
Basculegion-M

Basculegion-M

WaterGhost
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Adaptability
Moves
Liquidation
Last Respects
Aqua Jet
Protect
Vivillon

Vivillon

BugFlying
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Compound Eyes
Moves
Sleep Powder
Hurricane
Rage Powder
Rain Dance
Torkoal

Torkoal

Fire
CharcoalCharcoal
·Quiet
EVs: 32 HP / 32 SpA / 2 SpD
Ability:Drought
Moves
Eruption
Weather Ball
Solar Beam
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Farigiraf
Farigiraf
Torkoal
Torkoal
Backline
Reserve pair
Kangaskhan Mega
Kangaskhan Mega
Vivillon
Vivillon
Rejected Bench
Removed by reverse heuristic
Blastoise Mega
Blastoise Mega
Basculegion-M
Basculegion-M
OffenseOK
68/100
DefenseGood
80/100
SpeedPerfect
100/100
SynergyGood
74/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.