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  2. #15th – Mid-Week Smoke #2 — Hanz Harder

#15th – Mid-Week Smoke #2 — Hanz Harder

Doubles
Garchomp

Garchomp

DragonGround
Sitrus BerrySitrus Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Rough Skin
Moves
Dragon Claw
Earthquake
Rock Slide
Protect
Weavile

Weavile

DarkIce
Focus SashFocus Sash
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Pickpocket
Moves
Fake Out
Icicle Crash
Low Kick
Knock Off
Whimsicott

Whimsicott

GrassFairy
Kebia BerryKebia Berry
·Timid
EVs: 32 HP / 2 SpD / 32 Spe
Ability:Prankster
Moves
Tailwind
Moonblast
Protect
Encore
Basculegion-M

Basculegion-M

WaterGhost
Kasib BerryKasib Berry
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Adaptability
Moves
Last Respects
Protect
Wave Crash
Aqua Jet
Charizard Mega Y

Charizard Mega Y

FireFlying
Charizardite YCharizardite Y
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Drought (Solar Power)
Moves
Weather Ball
Heat Wave
Solar Beam
Protect
Glimmora Mega

Glimmora Mega

RockPoison
GlimmoraniteGlimmoranite
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Adaptability (Toxic Debris)
Moves
Spiky Shield
Power Gem
Sludge Bomb
Earth Power

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega Y
Charizard Mega Y
Weavile
Weavile
Backline
Reserve pair
Garchomp
Garchomp
Basculegion-M
Basculegion-M
Rejected Bench
Removed by reverse heuristic
Whimsicott
Whimsicott
Glimmora Mega
Glimmora Mega
OffenseGood
93/100
DefenseOK
67/100
SpeedPerfect
100/100
SynergyOK
43/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.