This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
A consecutive three-kick attack that becomes more powerful with each successful hit.
The user attacks by crashing large icicles onto the target. This may also make the target flinch.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
The Pokémon steals the held item from attackers that made direct contact with it.
Prevents a one-hit knockout.
Raises a lowered stat.