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  2. #6th – Intimidators Champions Challenge #11- REG M-A — Pedro Soares

#6th – Intimidators Champions Challenge #11- REG M-A — Pedro Soares

Doubles
Incineroar

Incineroar

FireDark
Chople BerryChople Berry
·Adamant·Intimidate
HP32
Atk32
Spe2
Moves
Fake Out
Throat Chop
Flare Blitz
Parting Shot
Floette Mega

Floette Mega

Fairy
FloettiteFloettite
·Timid·Fairy Aura
HP2
SpA32
Spe32
Moves
Dazzling Gleam
Light of Ruin
Moonblast
Protect
Rotom-Wash

Rotom-Wash

ElectricWater
Sitrus BerrySitrus Berry
·Timid·Levitate
HP2
SpA32
Spe32
Moves
Hydro Pump
Thunderbolt
Will-O-Wisp
Protect
Aegislash

Aegislash

SteelGhost
Spell TagSpell Tag
·Adamant·Stance Change
HP32
Atk32
Spe2
Moves
Iron Head
King’s Shield
Poltergeist
Shadow Sneak
Aerodactyl

Aerodactyl

RockFlying
Focus SashFocus Sash
·Jolly·Unnerve
HP2
Atk32
Spe32
Moves
Rock Slide
Tailwind
Protect
Dual Wingbeat
Garchomp

Garchomp

DragonGround
White HerbWhite Herb
·Jolly·Rough Skin
HP2
Atk32
Spe32
Moves
Earthquake
Rock Slide
Dragon Claw
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Incineroar
Incineroar
Aerodactyl
Aerodactyl
Backline
Reserve pair
Floette Mega
Floette Mega
Garchomp
Garchomp
Rejected Bench
Removed by reverse heuristic
Rotom-Wash
Rotom-Wash
Aegislash
Aegislash
OffenseGood
78/100
DefenseGood
74/100
SpeedGood
80/100
SynergyOK
62/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.