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#5th – VGC Factory 1st Edition — Zihark

Doubles
Farigiraf

Farigiraf

NormalPsychic
Mental HerbMental Herb
·Quiet
EVs: 32 HP / 2 Def / 32 SpD
Ability:Armor Tail
Moves
Trick Room
Hyper Voice
Psychic
Protect
Blastoise Mega

Blastoise Mega

Water
BlastoisiniteBlastoisinite
·Modest
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Mega Launcher (Rain Dish)
Moves
Water Spout
Aura Sphere
Fake Out
Flash Cannon
Hatterene

Hatterene

PsychicFairy
Focus SashFocus Sash
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Magic Bounce
Moves
Trick Room
Dazzling Gleam
Psychic
Protect
Incineroar

Incineroar

FireDark
Sitrus BerrySitrus Berry
·Careful
EVs: 32 HP / 2 Def / 32 SpD
Ability:Intimidate
Moves
Fake Out
Parting Shot
Flare Blitz
Throat Chop
Golurk Mega

Golurk Mega

GroundGhost
GolurkiteGolurkite
·Brave
EVs: 32 HP / 32 Atk / 2 Def
Ability:Unseen Fist (No Guard)
Moves
Headlong Rush
Poltergeist
Rock Slide
Ice Punch
Sinistcha

Sinistcha

GrassGhost
LeftoversLeftovers
·Bold
EVs: 32 HP / 2 Def / 32 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Shadow Ball
Trick Room
Protect

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Incineroar
Incineroar
Farigiraf
Farigiraf
Backline
Reserve pair
Blastoise Mega
Blastoise Mega
Hatterene
Hatterene
Rejected Bench
Removed by reverse heuristic
Golurk Mega
Golurk Mega
Sinistcha
Sinistcha
OffenseGood
91/100
DefenseGood
79/100
SpeedPerfect
100/100
SynergyGood
90/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.