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  2. Christopher Han – 30th May 2026 - Regional Indianapolis, IN – #13th

Christopher Han – 30th May 2026 - Regional Indianapolis, IN – #13th

Doubles
Basculegion-M

Basculegion-M

WaterGhost
Choice ScarfChoice Scarf
·Adamant·Adaptability
HP2
Atk32
Spe32
Moves
Wave Crash
Last Respects
Aqua Jet
Flip Turn
Whimsicott

Whimsicott

GrassFairy
Focus SashFocus Sash
·Timid·Prankster
HP32
SpD2
Spe32
Moves
Tailwind
Moonblast
Encore
Protect
Garchomp

Garchomp

DragonGround
Sitrus BerrySitrus Berry
·Jolly·Rough Skin
HP2
Atk32
Spe32
Moves
Dragon Claw
Earthquake
Poison Jab
Rock Slide
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly·Unburden
Atk32
Def2
Spe32
Moves
Dire Claw
Close Combat
Fake Out
Protect
Charizard Mega Y

Charizard Mega Y

FireFlying
Charizardite YCharizardite Y
·Timid·Drought
HP2
SpA32
Spe32
Moves
Weather Ball
Heat Wave
Solar Beam
Protect
Kingambit

Kingambit

DarkSteel
Chople BerryChople Berry
·Adamant·Defiant
HP32
Atk32
Def2
Moves
Kowtow Cleave
Iron Head
Sucker Punch
Protect

Tactical Overview

Beta
OffenseGood
79/100
DefenseGood
70/100
SpeedGood
89/100
SynergyOK
62/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.