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  2. #14th – HeroicTitan’s VGC Battle Arena — Wheretfismariojudah

#14th – HeroicTitan’s VGC Battle Arena — Wheretfismariojudah

Doubles
Ninetales-Alola

Ninetales-Alola

IceFairy
Choice ScarfChoice Scarf
·Timid
EVs: 2 HP / 32 SpA / 32 Spe
Ability:Snow Warning
Moves
Moonblast
Blizzard
Icy Wind
Freeze-Dry
Sneasler

Sneasler

FightingPoison
White HerbWhite Herb
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Unburden
Moves
Fake Out
Close Combat
Dire Claw
Coaching
Charizard Mega X

Charizard Mega X

FireDragon
Charizardite XCharizardite X
·Adamant
EVs: 14 HP / 21 Atk / 1 Def / 1 SpD / 29 Spe
Ability:Tough Claws (Solar Power)
Moves
Flare Blitz
Dragon Claw
Dragon Dance
Protect
Sinistcha

Sinistcha

GrassGhost
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 32 Def / 2 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Life Dew
Rage Powder
Trick Room
Gyarados Mega

Gyarados Mega

WaterDark
GyaradositeGyaradosite
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Mold Breaker (Intimidate)
Moves
Waterfall
Crunch
Taunt
Protect
Kingambit

Kingambit

DarkSteel
Black GlassesBlack Glasses
·Adamant
EVs: 32 HP / 32 Atk / 2 SpD
Ability:Defiant
Moves
Protect
Kowtow Cleave
Iron Head
Sucker Punch

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Charizard Mega X
Charizard Mega X
Sneasler
Sneasler
Backline
Reserve pair
Kingambit
Kingambit
Ninetales-Alola
Ninetales-Alola
Rejected Bench
Removed by reverse heuristic
Sinistcha
Sinistcha
Gyarados Mega
Gyarados Mega
OffenseGood
93/100
DefenseGood
79/100
SpeedPerfect
100/100
SynergyGood
90/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.