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  2. #8th – Intimidators Champions Challenge #9- REG M-A — Claudiomir

#8th – Intimidators Champions Challenge #9- REG M-A — Claudiomir

Doubles
Blastoise Mega

Blastoise Mega

Water
BlastoisiniteBlastoisinite
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Mega Launcher (Rain Dish)
Moves
Water Spout
Protect
Dark Pulse
Aura Sphere
Torkoal

Torkoal

Fire
CharcoalCharcoal
·Quiet
EVs: 32 HP / 32 SpA / 2 SpD
Ability:Drought
Moves
Eruption
Heat Wave
Earth Power
Protect
Farigiraf

Farigiraf

NormalPsychic
LeftoversLeftovers
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Armor Tail
Moves
Psychic Noise
Trick Room
Helping Hand
Reflect
Sinistcha

Sinistcha

GrassGhost
Sitrus BerrySitrus Berry
·Bold
EVs: 32 HP / 32 Def / 2 SpD
Ability:Hospitality
Moves
Matcha Gotcha
Life Dew
Rage Powder
Trick Room
Incineroar

Incineroar

FireDark
Chople BerryChople Berry
·Adamant
EVs: 32 HP / 32 Atk / 2 Spe
Ability:Intimidate
Moves
Darkest Lariat
Flare Blitz
Parting Shot
Fake Out
Ceruledge

Ceruledge

FireGhost
Colbur BerryColbur Berry
·Jolly
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Flash Fire
Moves
Bitter Blade
Shadow Sneak
Poltergeist
Bulk Up

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Incineroar
Incineroar
Farigiraf
Farigiraf
Backline
Reserve pair
Blastoise Mega
Blastoise Mega
Ceruledge
Ceruledge
Rejected Bench
Removed by reverse heuristic
Torkoal
Torkoal
Sinistcha
Sinistcha
OffenseGood
77/100
DefenseGood
76/100
SpeedPerfect
100/100
SynergyGood
90/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.