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  2. #4th – Intimidators Champions Challenge #7 - REG M-A — NMR | Gostzin I

#4th – Intimidators Champions Challenge #7 - REG M-A — NMR | Gostzin I

Doubles
Basculegion-M

Basculegion-M

WaterGhost
Choice ScarfChoice Scarf
·Adamant
EVs: 2 HP / 32 Atk / 32 Spe
Ability:Adaptability
Moves
Aqua Jet
Flip Turn
Last Respects
Wave Crash
Whimsicott

Whimsicott

GrassFairy
Focus SashFocus Sash
·Timid
EVs: 32 HP / 2 SpD / 32 Spe
Ability:Prankster
Moves
Moonblast
Tailwind
Protect
Encore
Floette Mega

Floette Mega

Fairy
FloettiteFloettite
·Calm
EVs: 32 HP / 32 SpA / 2 SpD
Ability:Fairy Aura (Flower Veil)
Moves
Light of Ruin
Moonblast
Protect
Dazzling Gleam
Kingambit

Kingambit

DarkSteel
Black GlassesBlack Glasses
·Adamant
EVs: 32 HP / 32 Atk / 2 Def
Ability:Defiant
Moves
Sucker Punch
Low Kick
Protect
Kowtow Cleave
Drampa

Drampa

NormalDragon
Chople BerryChople Berry
·Quiet
EVs: 32 HP / 2 Def / 32 SpA
Ability:Cloud Nine
Moves
Thunderbolt
Flamethrower
Protect
Draco Meteor
Volcarona

Volcarona

BugFire
Sitrus BerrySitrus Berry
·Hardy
EVs: 32 HP / 2 Def / 32 Spe
Ability:Flame Body
Moves
Heat Wave
Struggle Bug
Protect
Rage Powder

Tactical Overview

Beta
Matchup simulator
Tactical plan generated by MetaVGC heuristics.
Leads
Battle front
Drampa
Drampa
Volcarona
Volcarona
Backline
Reserve pair
Floette Mega
Floette Mega
Kingambit
Kingambit
Rejected Bench
Removed by reverse heuristic
Basculegion-M
Basculegion-M
Whimsicott
Whimsicott
OffenseGood
93/100
DefenseGood
74/100
SpeedOK
61/100
SynergyOK
56/100

Frequently Asked Questions about the Tactical Overview

Understand how MetaVGC calculates your Pokémon VGC team score and how the evaluation criteria work.

The calculator rates Pokémon VGC teams across four pillars: Offensive Power, Defensive Resilience (Bulk), Speed Control, and Metagame Synergy. Each Pokémon contributes its base stats, and the system applies multipliers for Items (e.g. Choice Band, Life Orb) and Abilities (e.g. Huge Power, Intimidate) to produce a final score that reflects the team's competitive performance.

The Synergy score identifies archetypes recognized by the competitive metagame, such as Weather teams (Sun, Rain, Sand), Redirection cores (Follow Me / Rage Powder protecting fragile attackers), and Fake Out setups for tempo control. The more consistent the interaction between chosen Pokémon — moves, abilities, and items that complement each other — the higher the synergy bonus applied to the final score.

The calculator automatically detects Trick Room strategies. If the team has a Trick Room setter (e.g. Farigiraf, Indeedee) paired with slow attackers (base speed under 60), the system inverts speed logic and assigns maximum Speed Control score — recognizing that low speed is an intentional advantage within this archetype, not a weakness.

Yes. The rater recognizes the Good Stuff archetype — teams without a single dominant strategy but composed of six strong and versatile Pokémon. When the team's Attack, Defense, and Speed stats are all above 70, the system applies a balance synergy bonus, rewarding consistent compositions that can adapt to multiple situations in competitive VGC.